Kickstarted!!! :D

kickstarter

We are left with so many impressions to digest.  For us this means back to intensive work on the project, and there is nothing we would like better. The last 30 days have passed by in a delightful blur. It feels like it was only yesterday that we pressed the green button on Kickstarter, not knowing what to expect at all! Since then, a lot has happened.

For those who missed the Kickstarter, you can still support the continued development by preordering the game.

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Aaaand, we’re on Kickstarter and Greenlight!

greenlight

Oh my, the Kickstarter campaign for the last phase of Among the Sleep development is live at last! This is an incredibly exciting time for us, and we’ve got tons of news from the project to share in the coming month. In addition, we just launched a Greenlight for the project as well, for those of you interested in seeing the project arrive on Steam :)

Already, you’ll be able to find find plenty of new content on the Kickstarter and  Greenlight page, including new gameplay clips, behind the scenes video, concept art and screenshots.

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The Plan – first week reception

ThePlanRecap

The Plan has now been out for a week, and the positive feedback has been amazing! Over 25.000 people have already downloaded it officially (yes, we’re humbled to be a hit on various torrent-sites as well), and the game is currently 73% on the way to Steam Greenlights top #100 list.

Here is a a little snippet of the game’s reception around the web:

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The Plan release date and gameplay footage

ThePlan

Even though we’re focusing heavily on developing Among the Sleep, we also find the time to toy with small side projects from time to time. We think it’s vital to always keep our minds fresh, by exploring new ideas. The Plan, a short experimental self-discovery videogame, is one of those projects. We are releasing it for free to PC, Mac and Linux users on the 10th of February!

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New screenshots and concepts from Among the Sleep

Here are a few fresh screenshots and concepts from Among the Sleep. What do you think? It is in any case very rewarding for us to see the progress we’ve had the last months! Keep in mind it’s all a work in progress, so things will change.

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On Among the Sleep, controversy, and the role of videogames

Generally, our project Among the Sleep has received exclusively positive feedback over the web in the months since we published the projects first in-game teaser. But a few people have also expressed concerns about the supposedly fine line that we risk crossing. Understandably, the words horror, game and child in the same sentence seem to have raised a few eyebrows. We take our project seriously, and want to address these concerns in this post.

In addition, I want to discuss the role of videogames in general, and explain why I think our preconceptions are partly responsible for said concerns, not only the content of our project. Through a closer examination of the concerns and their consequences, I will explain why I find them somewhat problematic. As the role of videogames continue to increase in importance, we should reflect on these issues to make sure the medium becomes what we ultimately want it to be.

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Announcing a small side project: The Plan

It’s time to unveil a small side project we have been toying with for some time! The Plan is an experimental self-discovery videogame exploring issues of death and meaning. Don’t worry, we’re still hard at work with Among the Sleep, but we think it is vital to always keep our minds fresh by exploring new ideas.

We are hoping to release The Plan for free on both PC, MAC and Linux this autumn. Please have a look at the project website for some more art.

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Recapping the last 24 hours

Wow! It’s barely been a day since we published the first ever gameplay video from Among the Sleep, and its reception has already blown us away. With all-over positive feedback and articles on amongst others Edge, Destroctoid, Jostiq, PCgamer, IngieGames, Gameinformer, RockPaperShotgun, Kotaku, Gamespy and Eurogamer (and the list goes on) – this is an incredible motivational boost for us! Even Cliff Bleszinski and Jim Sterling has been hyping the project on their twitter.

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Visioning games – what we can learn from games like Dear Esther and Journey

Statement: The procedural, interactive and (potential) non-linear nature of games allows for them to address the human mind in ways none of the more static and linear media of the past can. But very often, because games are locked up in a cage of conventions and expectations to their design, they don’t cover even a fraction of the emotions or narrative of their artistic counterparts.

I am both a gamer and game developer, but I still look at the vast majority of games today as merely “fun” gimmicks. With only a few notable exceptions, games are still structured around juvenile stories and rigid, competitive gameplay. As a result, to quote Scott Brodie, “the industry as a whole looks uninspired and adolescent by comparison to other popular art forms”. I completely agree with Scott, and I think it’s such a pity, such a waste.

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We are looking for testers!

Do you want to help us by testing our projects? Please visit this page and sign up!

For the time being we are only testing the project Among the Sleep, but you can choose to be included for future projects as well. We will be testing both specific aspects (such as sound, controls, physics, story and visuals) as well as the game as a whole. We will contact testers continuously when we need you, so it might take some time before you are contacted. Thanks a lot!

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