Many of you know that Among the Sleep is finally coming to consoles later this year, both Xbox One and PlayStation 4 (yay!), so as a part of our “hurray, consoles!” tour we went to RTX in Austin, Texas earlier this August.
Some of you know that we have been looking for a new CEO and an extra programmer. We are happy to announce that we have found our new CEO; Jon Cato Lorentzen. Yesterday was his first day at the office! Yay!
The past weeks have been amazing! The 20th to 22nd of May we attended Nordic Game in Malmö which also included Nordic Game Awards. We were honoured by receiving the award for Best Artistic Achievement. This is such a great accomplishment for us!
A lot has happened since we started Krillbite 4 years ago. We were a bunch of friends, right out of university college, with no actual knowledge on how to run a business. Today we’re 9 full time game developers, in our very own company.
Hey good people! On this day two years ago, we released our little experiment The Plan. We’ve been through some exiting times since then, and felt like providing a little retrospective.
We’ve been working on this extra little bit of the game along with our Kickstarter backers since release this summer. The free DLC contains a whole new chapter, which is meant to be played after the main game is completed (as it expands a bit on the main story).
So for those of you who’ve finished the game and long for more: enjoy!
Since release this summer, we’ve amongst other things been working on the Free DLC, that was one of our stretch goals during the Kickstarter for Among the Sleep. It is very close to being finished, and will be released next week on wednesday 5th of November!
Gameinformer describes it as “an impressive feat in video game storytelling. It leaves more of an impact in a distilled 3 to 4 hours than some games with 60-hour campaigns”
Polygon says it’s “Terrifying and unmissable”
It’s been an incredible journey for us. What started out as a humble student project, have actually become a finished game. And even though it might show signs of being our first game ever, we both hope and think it provides a unique and interesting experience! The feedback and support have been amazing, and it feels great to finally be able to share the game with you.
Hi everyone! Lots of things are happening simultaneously right now. Most importantly, we’re actually approaching the release of Among the Sleep! We couldn’t be more thrilled, even though it’s a bit hard to comprehend… Anyhow, we’re very super-close to announcing more release details – it’s not as far off as you might think
We have recently received mails from people who have done a Let’s Play of our game, The Plan, and received a copyright infringement claim on their video. Because of this, we would like to clarify the following:
We do allow Let’s Plays of our games, but we are not the copyright holders of the music used ingame. This means:
- Users who post videos of the game and make ad revenue, do not share the authorization we obtained for use of this music.
- If the video is without commentary or review, it is also concidered to be a ‘public performance’, which violates the copyright for the music’s owner.
- We are not at liberty to ‘share’ our permission with people doing a Let’s Play video, which means we can not allow monetized Let’s Plays of the game.
- Reviews of the game are however protected under the 1st Amendment rights, which covers free speech.
It is also worth noting that people have received claims from AdShare MG, which have no affiliation with Camerata. If you have made a review of The Plan and received a claim from AdShare MG, it should be safe to dispute this claim, and it should typically drop within 24 hours.