Are you curious how Among the Sleep is made? In this video you’ll see Bjørnar playing around with some environments! It’s captured in the Unity engine, while assembling and lighting a test scene. In the end you’ll also see him walk around in the scene. Do you feel inspired to make video games? There is no reason not to!
We recently published the Oculus Rift-supported version of our free Among the Sleep Alpha! For everyone with devkits, you can now download and test it from this url.
Please keep in mind that it´s still a work in progress though. For example the menu is currently being remade to support the Rift, which means that you will still have start the game and change controller settings etc. outside the Rift. There is also a Oculus Rift toggle on/off in the graphics settings.
We’ve seen some great progress on Among the Sleep the last months. While focusing intensively on the chapters that needs most work, we have also started to combine all chapters into into one continuous experience. Things are really starting to shape up, which has given us a decent overview of what is left to do.
Since the Kickstarter ended we’ve been working on all the remaining chapters, and have seen some tremendous progress on, well, all of them. But because AtS is very dependant on exploration and building suspense through uncertainty, we do not want to spoil too much of what we’re working on yet.
We are left with so many impressions to digest. For us this means back to intensive work on the project, and there is nothing we would like better. The last 30 days have passed by in a delightful blur. It feels like it was only yesterday that we pressed the green button on Kickstarter, not knowing what to expect at all! Since then, a lot has happened.
For those who missed the Kickstarter, you can still support the continued development by preordering the game.
Oh my, the Kickstarter campaign for the last phase of Among the Sleep development is live at last! This is an incredibly exciting time for us, and we’ve got tons of news from the project to share in the coming month. In addition, we just launched a Greenlight for the project as well, for those of you interested in seeing the project arrive on Steam
The Plan has now been out for a week, and the positive feedback has been amazing! Over 25.000 people have already downloaded it officially (yes, we’re humbled to be a hit on various torrent-sites as well), and the game is currently 73% on the way to Steam Greenlights top #100 list.
Here is a a little snippet of the game’s reception around the web:
Even though we’re focusing heavily on developing Among the Sleep, we also find the time to toy with small side projects from time to time. We think it’s vital to always keep our minds fresh, by exploring new ideas. The Plan, a short experimental self-discovery videogame, is one of those projects. We are releasing it for free to PC, Mac and Linux users on the 10th of February!
Here are a few fresh screenshots and concepts from Among the Sleep. What do you think? It is in any case very rewarding for us to see the progress we’ve had the last months! Keep in mind it’s all a work in progress, so things will change.
Generally, our project Among the Sleep has received exclusively positive feedback over the web in the months since we published the projects first in-game teaser. But a few people have also expressed concerns about the supposedly fine line that we risk crossing. Understandably, the words horror, game and child in the same sentence seem to have raised a few eyebrows. We take our project seriously, and want to address these concerns in this post.
In addition, I want to discuss the role of videogames in general, and explain why I think our preconceptions are partly responsible for said concerns, not only the content of our project. Through a closer examination of the concerns and their consequences, I will explain why I find them somewhat problematic. As the role of videogames continue to increase in importance, we should reflect on these issues to make sure the medium becomes what we ultimately want it to be.